How to create a convincing fantasy world.
That’s the question I’m sure all writers in the genre wrestle with at the outset. You can get lost in it. All such writers I’ve read on the forums I frequent vary in how deeply they imagine the setting for their story, prior to banging out the chapters.
Most fantasy is set in a faux-medieval context, as is my own first proper attempt, Snakewood. But once you’re in a position to build the world itself, how do you go about it? How do you tie it all together so it makes sense?
Thankfully I’d read a book, Pathfinders: A Global History of Exploration, that gave me both an elegant theory for why the course of human history has gone as it has, but in doing so also gave me a way of determining the economic and cultural topology for my own world. Continue reading Worldbuilding part 1 – how prevailing winds shape history’s winners and losers
The Stress Of Her Regard – Tim Powers
Byron, Keats and Shelley – check.
Vampires – check.
Life or death adventures through London, Venice, Rome and the Alps – check.
As with the other Tim Powers novels I’ve read (The Drawing of the Dark, On Stranger Tides and Last Call), The Stress Of Her Regard pits a hopelessly outclassed protagonist, here Michael Crawford, against various supernatural forces in a clever weaving of Powers’s research and love of the classics, myth and folklore into the lives of the three great poets mentioned above.
He’s been called ‘the apostle of gonzo history’, which alludes to the fact he can weave a fiction in and around historical characters or places, as writers like Hilary Mantle and Ken Follett do with such aplomb, but that fiction is riotously supernatural. Continue reading Books – The Stress Of Her Regard & Sum
I’ve wondered for a while what the use of analytics in driving game design would mean for games. There are clearly massive benefits. But along the way I think there are casualties, particularly when it comes to the uniqueness of a vision a designer has for the experience they’ve created. The only time I’ve articulated it was in relation to LOTRO, on their forum a while back. I’ve edited that commentary below:
I spent a lot of time in Turbine’s version of Middle-Earth, The Lord of the Rings Online (LOTRO), from the beginning onwards. But, around the time the Enedwaith expansion landed, I found myself less and less engaged with the game. I couldn’t articulate my concerns for a long time, until the developers released the Fornost Dev diary, outlining their re-imagining of the defining quest cluster for characters around the level 30-40 mark, via the grouping mechanic, the Instance Finder. Continue reading Design your own difficulty – how LOTRO lost its soul
“Surely if incredibly high sales of authors who don’t close edit their books teaches us one thing, it’s that in some parts of some genres editing is less important to readers than other factors…..the point about self-publishing is that every type of reader can find books that are for them so long as we stop putting actual or implied pressure on authors to conform to some kind of fictitious paradigm”
Dan Holloway, of the Guardian, wrote this in the comments thread here.
I confess I’m rather staggered. The conclusion appears to be that paying close attention to one’s grammar, among other things, is a fictitious requirement if we’re selling books ourselves; something we ought not worry about unless the readers we’re reaching for tell us otherwise. Continue reading Do readers care about grammar?
I’ll share my thoughts and recommendations here of great books I’ve read. Here are three I’ve read recently, I’ve not read a bad book in a while it seems ;)
The Intellectuals and the Masses – John Carey
“The tragedy of Mein Kampf is that it was not, in many respects, a deviant work but one firmly rooted in European intellectual orthodoxy.”
So, I’ve spoiled the ending, but this conclusion was persuasively argued by John Carey throughout his series of essays collected in this volume. Continue reading Books – The Intellectuals and the Masses, The Dying Earth trilogy and Little, Big
I never played World of Warcraft (WOW).
It could be a fatal caveat to the bag of opinions that follows, but, as Rushdie said of Don DeLillo’s magnum opus Underworld, WOW “fills the sky” where MMOs are concerned. It must be acknowledged, a tip of the hat to the naked emperor from here onwards, as well as a stick to beat me with if I generalise incorrectly in what follows. Check this out from Andy Gavin for a thorough look at WOW. Continue reading Why Guild Wars was the best MMO
The final sentence of Snakewood approached, already in my head, and I’m looking at the words unfold like I’m on a train thundering off the rails and over the cliff. Continue reading The final full stop.